![]() ![]() I only need 2 more rubies to get to that other place I guess 8-D. The only reason I used it was on early game, when I didnt have a moonpool or a cell. ![]() It was better to use an energy efficiency module rather than the solar panel one. It probably means at another place there is a loads of them. The solar panel module for the Seamoth in Subnautica was a bit useless, since in that game, you quickly go deep as soon as you build your Seamoth (mostly past 100m or 200m). The costs for a moonpool are so much lower than for the powercell charger, as I have yet to find more rubies (3 or 4 in total now), and the getting in and out is so much easier, it's worth your while to look for it. for the third part of the cyclops, the back end of aurora. It's also a great place to find drillable copper and eggs (for a bioreactor). Moonpool, cyclops bridge and hull, power transmitter, etc. If you see no beam, deconstruct the panel and move it closer to the base. If theyre close enough youll see a blue energy beam connecting the panel to the base after its built. I think the moonpool fragments are just randomized upon game start, I just had luck from the Random Number God.īut thinking back: the moonpool > powercell charger. The best place to get moonpool fragments is in the western mushroom forest. You can place Solar Panels anywhere you want as long as theyre close enough to the base. no results, I really had everything from that area. I've searched every inch of that territory, with glider and with seamoth. And for all vehicles there is an autopilot that does the docking / undocking. Problem is that when I undocked from the moon pool the modules no longer attach to the Sea Truck. With this mod we now have the same comfort with the Cyclops as with the Seamoth / Prawn suit and the Moonpool: docking, switching directly to the base / vehicle, charging the batteries. The Truck docked and it just disengaged the attachments which is fine. Never had a problem getting all that in the northwest forest. Just docked the Sea Truck into the moonpool for the first time and tried docking it while it was attached to the storage and fabrication modules. I always head to the large wreck there and grab anything in there (cyclops parts), then head of to the blood kelp edge and grab a blood oil and deep shrrom, then go through the forest and get moonpool and cyclops (hull and bridge) sections. Originally posted by scottster858:The northwest mushroom area always has them. ![]()
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